Wednesday, March 18, 2020

Final Major Project : Miura P400 SV - Update 16 (High Poly)

As discussed in my previous post, when baking the mesh down I split down the low poly into the minimum amount of parts for texture space. Below you can see the high poly mesh for each area of the model which matches up with the low poly, ready for baking.

All of these layers contain a mixture of unique and symmetrical parts, hence the slightly dysfunctional look. However, once baked and the applied to the low poly full mesh it will all look accurate.

When setting up my files for baking, I separate out meshes into groups so that no assets are touching. I have found this to be the best way to get a clean result in my bake when having a large number of independent assets in a scene.




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