Tuesday, May 19, 2020

Final Major Project : NSX GT3 Evo - Update 09


I've been continuing through with the texturing and am managing to get through this process significantly quicker than I had anticipated. I've built up more of the livery pattern and cleaned up the edges as I'm painting them by hand. I've also added in the carbon fibre and started to texture specific assets such as the wheels, tyres, brake discs, and other assets across the bodywork.

I've got an idea of a render I would like to produce and for this idea I have set up the headlights and taillights with emissive maps. They don't show up too much in Painter, but inside UE4 I can make them glow vividly. With a dark environment, I think this will look stunning.



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