I'm really pleased that I've managed to progress through some tough areas on the car. I'm trying a new method of adding topology into places that I normally would not and I'm expecting this to pay off later in the project. An example of this is inside of the headlights. Until now I would have textured this area but that process has not been successful. Although it's taking longer to model these areas, and adding extra to the overall budget, I should get a cleaner and better result on the final render.
As you can see below I finally managed to create the rear arch panel. This did take me several attempts to achieve the correct body shape however I feel the end result was worth the time.
Another place that caused me difficulty was the pinch point where the roof connects to the rear arch (shown below). Especially as there is a hole cut out from the bodywork, just adjacent to this point. Trying to work out the topology flow was a challenge but I feel I have achieved the shape with good flow and now it will only require a small amount of clean-up towards the end.












